See that Cultist horde? The downside of not being able to combo it with other melee strats can be almost entirely ignored by using it on a Crusader, Valiant, or Castellan. Take the opportunity to learn the nuances of a new edition while playing a small game. Dunecrawlers and Mars Kastelan Robots offer great anti-tank or air and anti-horde or character, respectively. While the Custom Households pale in comparison to the Codex houses, there is a cheeky Mechanicus House Warlord Trait to be found. Their range is important. They also need to take two Burdens (one Burden if it's rolled for instead of being selected manually) that are just as detrimental as the Qualities are beneficial (fortunately, they can roll leadership to resist their burdens each turn but equaling leadership still counts as a fail). In the grim darkness of the far future, ... The Ritual of Reloading works well with a Valiant as a charge or deepstrike deterrent if you have nothing good to shoot at during your turn; the Ritual specifies the next time the weapon is 'fired', so an automatic 18 Conflagration Cannon hits if you're expecting an alpha strike is totally doable (even more flexibly with the Hawkshroud stratagem). Finally, choose a household trait which suits the units/enemy you have chosen best, giving them the House Taranis trait to give them all 6+ Feel No Pain saves (to help make up for the Armigers' relatively low toughness) is always a good idea, but house griffin for plus 1 attacks on the charge will increase the warglaives melee potential by 25%, while house raven while ensure that your helervins are always accurate while kitting. -House Hawkshroud's Double Valiant. Currently Knights are in a really bad place, competitively, and one of the more effective builds that I've seen is Armiger Warglaive spam, possibly with a bigger knight or two backing them up. This list uses the strength of House Krasts ability to tune up a Crusader with the Headsman’s Mark, and the fact that they reroll hit rolls in melee when charge/charged/heroic, so basically all the goodness from before. Stygies VIII Dragoons and Fulgurite Electro-Priests are great alpha strike melee options that can infiltrate at the start of round 1 for 1 CP each (Post BIG FAQ 2 that stratagem changed to a 9" scout move rather than a full infiltrate). Slap it on a Castellan or Valiant and no one even bothers to shoot at it. If you're going in on the Guard, you should make sure it's worth your while, as the barebones loyal 32 can be easily victimized by deep striking claw/shield vanguard vets, and a dozen other push threats, which can slip past knights relatively easily, and beat the stuffing out of knights on the primary. Additionally the secondary objectives don’t play very well into a Knights list (there is only really 3 sections to choose secondaries from unless you brought soup and there is one secondary that is directly targeted at us), so the ways one wins the game aren’t going to be easy either. Also anything with an invulnerable save (like, say, another Knight) can still try to use that. Baby's first Knight, and at movement 14", strength 6, toughness 7, 12 wounds, 4 attacks and a 3+/5++ save it is most certainly a knightly (if diminutive) sight, and 3 can be taken in one Lords of War slot. I see a theme of, we don’t really have the tools, and with part of this objective relying on an infantry unit completing an action in the enemy deployment zone, even with soup this probably isn’t going to happen. Thematically, ... House Raven may well be the largest and mightiest of the Knight Households in the Imperium. Due to the wording of the actual stratagems they can only affect Dominus or Questoris class knights, so no using them on Cerastus or Acastus. The 2019 April FAQ sadly nerfed "Rotate Ion Shields" to limit the invulnerable save a knight can have to a 4++, so you can no longer use this trait and the stratagem to make you knight Castellan a giant custodian. Even if you're limited to just the front of their lines, this still leaves you with a knight on full health in melee range. (Good with the right build and right match ups. Warlord Trait -Veteran of Gryphonne IV: All damage received in the Fight phase is reduced by one to a minimum of 1. With having a low unit count made of models that are generally durable, this is a pretty solid pick. It's like a more specialised version of the rfbc. Well the good news is, if you run into another Knights army, this should work well for you – it’s an auto-take. So we don’t want our big Knights to die, but expecting all 3 of our most costly to survive a whole game is fairly unrealistic. GSC was already kind of a mid-tier list in 8th, and they had a very lackluster Pyschic Awakening … Drop the lowest, then forget about 10-man imperial knights tactics 9th edition for the 8th edition of Warhammer 40k in this article viable! Via hiding etc., this is the 4th update to the movement of! A Mechanicus detachment but then the detachment loses its oaths because those do n't get me wrong, flipside!, AP-4, 6D ( +2D to vehicles and characters be used for that morale phase cost... Structure does n't lend itself to Knights without penalty Mechanicus detachment but then detachment. 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